![]() A small group of humans who led the Terraformers away continued to become the Argon race and the Terraformers evolved into the Xenon. During the last stand battle in Earth orbit, the Terraformers are drawn back through the jumpgate, which is self-destructed behind them, cutting Earth from the gate network. A software error caused the Terraformers to malfunction and they rampaged across the colonies, re-terraforming planets, killing the inhabitants. They colonized many uninhabited worlds, using robotic spacecraft called Terraformers to make planets suitable for human life. The majority of missions are not restrictive, and the player can perform normal activities after the mission has been accepted and may call upon any available property to help with the objective.Īs the game progresses, many more features are made available, such as connecting multiple factories to share resources, and training marines to board capital ships.Ĭenturies before the events of X3: Terran Conflict, the Terrans built their own jumpgate technology, which accidentally connected to an abandoned network of alien jumpgates. Local events may alter the player's experience of the mission. Basic wares such as minerals, food, and energy go through several stages of production at various factories to become more advanced products, such as weapons, satellites, and drones.īoth plot-driven and generic missions are offered and take place in the universe itself, usually with some kind of reward for the player. As an example, crystals are required at Solar Power Plants to produce its product energy cells. Certain wares are required at each type of station to produce the stations product. Wares can be bought from stations for a certain cost, and be either sold at another station (ideally for a profit) or to be used by the player. Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction. They can include factories, trading stations, stationary weapon platforms, and more. ![]() ![]() Several space installations are available to be built by the player. Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.Ĭombat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. The number of assets the player can own is not limited by the game. ![]() Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. The player is capable of acquiring many different types of property, such as ships, stations, and factories. Each race has a military presence across the universe and skirmishes can break out without the player's involvement. Some races are presented as a constant threat where friendship is not an option. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The player can navigate their ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. It was first released in October 2008 for the European market and Steam. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. X3: Terran Conflict is a space trading and combat simulator by German developer Egosoft, part of their X series of games.
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